Future Direction: Animation and Rigging

Throughout my projects at CSM, I have experimented with rigging different creatures with different styles and technical requirements.

During this process, I realised that I am particularly good at observing how animals move, analysing the logic behind their motion, and translating those observations into rigging systems and controls. Rather than simply copying movement, I enjoy understanding why movement happens and how different body structures influence the way a character moves.

(Rigging Different Creature Types)

For example, birds fold and unfold their wings in a very different way from how frogs jump or insects flap their wings. Behind each movement is a set of patterns and rules that can be observed and understood. Rigging allows me to turn those observations into tools that animators can use. I find this process very rewarding because it combines artistic observation with technical problem-solving. In many ways, it feels similar to the way I approached design problems during my industrial design studies.

At the same time, my graduation project helped me realise how much I enjoy character animation itself. While working on character performances, I often spent a lot of time thinking about timing, weight, and small details in movement. What interests me most is not simply making a character move, but understanding why a character moves in a particular way.

For example, when animating a character interacting with a heavy object, I would often think about how force travels through the body, how weight shifts from one leg to another, and how different parts of the body react to the action. I found myself enjoying the process of analysing movement just as much as creating the animation itself.

(In Unit 3 project, weight Transfer Between the Character, Hands and Box)

Because of this, I gradually realised that my interest in animation and rigging comes from a similar place. Whether I am designing a character performance or building a rig, I am essentially trying to understand how movement works. Animation focuses on expressing a character through movement, while rigging focuses on creating the systems that make that movement possible. Both require observation, analysis, and an understanding of motion.

Through my studies, I realised that I am interested not only in animation itself, but also in the mechanics behind movement. I enjoy breaking down complex motion into understandable systems and rebuilding them into something that can be used in production.

After graduation, I plan to return to China and pursue opportunities in the games industry. Whether I eventually work as a Character Animator or a Rigging Artist, I hope to continue developing both my artistic and technical skills. Looking back on my journey from industrial design to 3D modelling, animation, and rigging, I feel that I have gradually found a direction that genuinely suits both my interests and strengths.

(Current CV and Professional Profile)

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