When it comes to roles, my target positions are rigger or 3D modeler.
A rigger’s job is relatively complex. Besides pure rigging work, it’s sometimes combined with motion capture tasks. A large number of realistic or semi-realistic game companies use motion capture to improve animation production efficiency.
Take Papergames’ “Love and Deepspace”(《恋与深空》)as an example. The rigger’s job expands from simple skeleton creation to things like: cleaning, optimizing and fixing mocap data; adapting mocap data to characters with different proportions; combining physics simulation with mocap; and so on. Riggers also need to work closely with the motion capture tech team, animators, tech artists, and other roles to keep the whole production pipeline running smoothly.
Compared with traditional 3D game animation, mocap-based animation is actually even more troublesome, because after using mocap, the animations still need a final round of polishing and fixes. For a game of that scale, every single step is tedious to a level that’s hard to imagine. On the plus side, though, the team size, budget, equipment and other resources are also relatively abundant.
In comparison, a modeler’s job is simpler, but the competition is also fiercer, because modeling is the most basic, lowest-barrier role in 3D. If I look at it from the perspective of how hard it is to get a job, similar roles like level designer or environment artist might actually fit me better.
That said, a modeler’s work is not limited to 3D game studios. Many visual novel studios, 2D game teams, and even film and advertising companies all use 3D to help build scenes.
Aside from these two directions, I might also consider combining my undergraduate major with my future career. My bachelor’s degree was in industrial design, so from that angle, working in the advertising department of a product design company would be a great fit for me. I’m very familiar with how to present and promote products, and I’ve basically already mastered the 3D skills needed to make product promo videos.
That’s roughly how I’m thinking about my target roles.
Reference
Character Rigger Job Description: Salary, Skills & Career Paths

